Key Responsibilities
- Curriculum Delivery: Teach and deliver practical and theoretical games design modules (such as games conceptualisation, game art, and game development).
- Software & Tools Instruction: Guide students using industry-standard tools like Unreal Engine, Unity, Adobe Photoshop, 3D modelling packages, and UI design software.
- Project Supervision: Oversee student portfolios, individual projects, and major studio-based team final projects.
- Pastoral Support: Provide group tutorials, student mentoring, and progress tracking.
- Industry Engagement: Integrate work experience opportunities, live briefs, and guest speaker sessions into the curriculum.
Essential Requirements & Qualifications
- Background & Knowledge: A background in game design, game development, or digital media, backed by relevant industry experience or a related degree.
- Technical Skills: Proficiency in core game development pipelines (2D/3D art, asset creation, engine implementation).
- Teaching Qualifications: A teaching qualification (such as a PGCE, Cert Ed, or equivalent) or a willingness to work towards obtaining one.
- Safeguarding: Commitment to safeguarding and promoting the welfare of young people and adult learners.
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