Our client is a specialist studio building real-time 3D and digital twin experiences for property developers, architects and premium brands. In plain terms, they create interactive 3D environments that let people explore a building, a neighbourhood or a destination before it exists. They’re part of a wider international creative group, which gives the team access to a broad network of design, branding and technology expertise.
The role
You’ll design the product layer that sits on top of those 3D environments: the interfaces people actually use to navigate a development, compare spaces, see views and key information, or explore data in a digital twin. That could be a touchscreen in a sales or showroom setting, a web-based viewer, or a tool used by developers and architects. You’ll work closely with real-time 3D developers, 3D artists and project managers, turning complex spatial information into experiences that feel simple and premium. Some of what you design will be products used repeatedly across clients, and some will be tailored to specific flagship projects.
What you’ll be doing
You’ll own UX and UI from early concepts through to polished, build-ready designs: user flows, wireframes, prototypes and high-fidelity screens. You’ll shape and maintain a design system that works across touchscreen, web and large-format displays. You’ll work with engineers to make sure designs translate properly into real-time 3D applications, and you’ll present your thinking to internal teams and, at times, to clients.
What we’re looking for
Solid product design experience with a portfolio that shows both strong UX thinking and refined visual design. You should be highly proficient in Figma, comfortable with prototyping and design systems, and able to explain the reasoning behind your decisions. Experience designing for interactive, spatial or non-standard interfaces is a big plus: 3D, games, kiosks and touchscreens, AR/VR, maps or data visualization. An eye for premium brand experiences will help you fit in quickly.
Nice to have
Experience with game-engine UI (such as Unreal or Unity) or working alongside real-time 3D developers. A background in architecture, property tech or experiential design.
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