Sony Interactive Entertainment’s GDFT team is seeking an engineer to join the department, working on the design and optimisation of PlayStation’s real‑time game streaming technologies. You will contribute to the development of low‑latency video streaming across current and future PlayStation platforms, focusing on frame capture, encoding, transport and presentation.
The role suits engineers with a strong C/C++ background and experience with native video or media systems, including embedded
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This role, Low-Latency Cloud Game Streaming Engineer at PlayStation Global, could be your next move.
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The position is based in Greater London, England, United Kingdom.
This opportunity is part of our work in IT & Technology.